ImageView imageView = (ImageView) findViewById(R.id.image);
Picasso.with(getApplicationContext())
.load(R.drawable.image)
.transform(new RoundedTransformation(100, 0))
.into(imageView);
public class RoundedTransformation implements com.squareup.picasso.Transformation {
private final int radius;
private final int margin;
public RoundedTransformation(final int radius, final int margin) {
this.radius = radius;
this.margin = margin;
}
@Override
public Bitmap transform(final Bitmap source) {
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP,
Shader.TileMode.CLAMP));
Bitmap output = Bitmap.createBitmap(source.getWidth(), source.getHeight(),
Config.ARGB_8888);
Canvas canvas = new Canvas(output);
canvas.drawRoundRect(new RectF(margin, margin, source.getWidth() - margin,
source.getHeight() - margin), radius, radius, paint);
if (source != output) {
source.recycle();
}
return output;
}
@Override
public String key() {
return "rounded(r=" + radius + ", m=" + margin + ")";
}
}
And if you need to create rounded corners on Bitmap:
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = 100;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}